I'm not sure if any of this helps, but it was just an observation that might help understand why the textures are "flipped" in the first place.Īfter some consultation within the team we decide to publish I couldn't figure out how to simply fix this in Blender, so I applied a solidify modifier to the mesh, and fixed the materials to be more "inside roof" like. Unfortunately this causes the "inside" of the roof to be invisible. What seemed to have fixed it was unchecking autosmooth in blender, exporting out as an obj, and importing back into SH3D. some were incorrect, but fixing those didn't fix it. Using blender I saw pretty much the same odd shading. The outside is much darker that the inside of the roof. I have noticed that the shading the roof generator sets is very odd. It got really close although it needed a quick export and tweak as it wasn't perfect. I just tried using your plugin for an awkward shaped roof I have. Your roof is relatively OK but you have to make some small slop adjustments of different parts (wile you use also other roof parts than Generate roof).Īnyway you are on the right direction. You've already do more things in your project. Probably the creation of the roof exceeds my skills !! Last edit by Puybaret at Nov 14, 2022, 5:54:23 PM] To create the roof, I don't find a solution at the moment even though you have explained it very well.īut probably the creation of the roof exceeds my skills !! Try to create new walls with a sheet again today. Supporting walls or the right wall heights have created (screenshot ). I tried to build a roof with the templates but it doesn't look nice. Re: Generate roof dorin thank you very much for your work !! One more hint: usually the roofs don't have 45deg but 37deg so you'll have to make many trays! Select faces at 90deg and mark them as invisible then OK:ġ2. In plan select roof and go to modify texture ġ1. Slope them also at 90deg then export the roof (Ok):ġ0. Do the same with faces of the other side then select the triangle faces:ĩ. In this case, identify the face (in my case 014) and set it at 45degĨ. It's possible to have something like this:ħ. Set the slope of selected faces at 90deg:Ħ. Round corresponding walls and generate the room:ĥ. I recommend to use some aided walls to make the room:Ģ. You'll need to make your particular room. The roof projection generated by Autodimensioning are not useful in this case. Re: Generate roof glad it worked for you.įor what you want is not really simple but it's possible. Last edit by Puybaret at Nov 13, 2022, 3:28:35 PM] So now I have my next problem - the shape of the roof. I selected the walls and not the rooms !! Re: Generate roof thank you very much for yours Effort. When all else fails, read the instructions.Murphy's Law A computer program does what you tell it to do, not what you want it to do. Tomorrow you will the one who help me or others! I wish you success and don' be afraid to ask. Re: Generate roof is not You have to exercise before use a plugin, to understand how it work.įollow STRICTLY this steps and then we can continue to talk.ĭon't forgot: Roof generator work IF IS at least one room selected.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |